Released on December 6, 2004, Star Wars Knights of the Old Republic 2: The Sith Lords (KOTOR2) was the first game from the then newly formed Obsidian Entertainment. At that time, the new studio was a shoestring operation with just seven veteran developers who had made the move from the recently shuttered Black Isle Studios, all holed up in CEO Feargus Urquhart’s attic. But publisher LucasArts, wanting to capitalize on the success of the original KOTOR from the year before, reportedly gave that threadbare new team just 14 to 16 months to create a sequel.
Nov 29, 2011 There is no sound, and it skips over the dialogue - I don't have time to read what happened. It's been so long since I last played, I can't tell you the names of the characters involved. One is the main baddy on the cover (white mask), and the other is a woman in red with a veil on her face. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Star Wars Knights of the Old Republic II: The Sith Lords for PC. So, if you do decide to purchase this game, make sure you by all means get the 'KotOR II Restoration Patch' as it adds a plethora of missing dialogue, events, items, and fixes over a thousand bugs. Though I didn't talk much about gameplay and such, trust me, it's great. I loved every minute of it. Star Wars Knights of the Old Republic II: The Sith Lords Summary: This sequel to the blockbuster RPG features an all-new, more perilous storyline, new characters, classes, locations and force powers. Star Wars Knights of the Old Republic II: The Sith Lords - Walkthrough + Strategy Guide.
Alldata program free. It’s no surprise that the finished product had some issues.
The most noticeable of these issues at launch might have been the conclusion to the HK-50 factory side quest. Specifically, that conclusion is just nowhere to be found in the final game.
That means players never get to discover the origins of KOTOR2’s most recurring threat. Several files buried in the game’s code reveal content Obsidian made for KOTOR2’s final planet—including dialogue and action set pieces—that the developers just couldn’t get working before launch.
And that’s where 15 years of collective modder obsession comes in..
Putting the pieces back together
When he first started modding KOTOR2 over ten years ago, Zbigniew 'zbyl2' Staniewicz had previously been working with the mod toolset for Neverwinter Nights. That meant he already had experience navigating KOTOR2’s engine.
His initial focus was finishing a mod to bring cut planet M4-78 back into the main game. That’s the droid planet where players were supposed to originally find Jedi Master Lonna Vash hiding from the Sith threat stalking Jedi across the galaxy.
Progress on restoring the M4-78 file was halted while Staniewicz was waiting for a writer to return scripts. So he moved on to begin work on what would become the Restored Content Mod.
“Another group that was making a restoration mod was taking years to release anything, and I knew I could have done what they were trying to do much faster,” he recalled. “I met this other guy in the modding community [DarthStoney] that shared my sentiments and we just went for it.”
Originally, Staniewicz and his team planned to fix one planet at a time and release them accordingly as they were completed. Once the team finished working on Nar Shaddaa, however, they decided to keep going and release their work as one large mod encompassing all the cut content.
As development went on, Staniewicz started looking for more people to help get the project across the finish line. A modder named Hassat Hunter was brought in to perform beta testing and eventually began assisting with development. And another modder named VarsityPuppet was brought in to troubleshoot issues with that incomplete HK-50 Factory, putting together the unfinished second half of the mission.
This kind of modding was far from a direct process. Even something as simple as changing the location of an NPC required going into the game, finding the character, writing down the coordinates, then leaving the game and inputting and modifying the coordinates in a modding tool, as Staniewicz described it. But that mod tool gives no indication if the process worked, so the modders had to start the game back up and find the NPC’s new location to see if they had succeeded.
“With what was left in the game files, the dialogue worked, but there was no ending,” Staniewicz explained. So they put the final sequences of the factory mission together to fit the available dialogue from the factory and Malachor V.
After releasing a few versions of the RCM, Staniewicz stepped away from the project while the team was fixing problems with the game’s random loot system, saying he believed he no longer had substantial feedback to offer during the process. The involvement of the other team members meant progress never ground to a halt, though. “If it was just me and Stoney… we probably would have stopped way sooner,” Staniewicz said.
The Restored Content Mod entered open beta in 2009. It has more than 400,000 subscribers on the Steam Workshop.
Putting on a disguise
Not all KOTOR2 mods are so intricate. Effix, who has posted more than 60 mods on Steam since 2010, focuses instead on more cosmetic changes. That can mean everything from changing a companion’s hair color to turning Hanharr, a darkside specific Wookiee companion, into a pink “Care Bear.”
“There was someone who suggested it, and a few others were also on board with the idea or daring me to [make the Care Bear mod],” Effix said. “I don't think they expected me to make work of it, but to me that was extra funny to turn that idea into an actual mod.”
Oct 24, 2012 'A Whole New World', as performed in the 1992 Disney film by Brad Kane and Lea Salonga, with lyrics written by Tim Rice and music composed by Alan Menken. A whole new world A new fantastic point of view No one to tell us no Or where to go Or say we're only dreaming Jasmine: A whole new world A dazzling place I never knew But when I'm way up here It's crystal clear That now I'm in a whole new world with you Aladdin: Now I'm in a whole new world with you. Apr 09, 2011 It was composed by Alan Menken with lyrics by Tim Rice. The song is a ballad between the primary characters Aladdin and Jasmine about the new world they are going to discover together. May 18, 2019 A Whole New World 'OST Aladdin' - Agatha Chelsea (Video Lirik + Terjemahan Bahasa Indonesia) A Whole New World - Cover by: https://www.youtube.com/watch?v=8. Lagu tersebut selalu menjadi soundtrack film yang menceritakan kisah asmara antara Aladdin dan Putri Jasmin. Berikut ini lirik lagu A Whole New World yang dapat kalian nyanyikan. Lagu A Whole New World sebenarnya telah dirilis sejak tahun 1992 bersamaan dengan peluncuran pertama kali film musikal Aladdin. Ketika ada film Aladdin versi terbaru, maka lagu A Whole New World akan dinyanyikan ulang. Lagu soundtrack aladin a whole new world.
Other work by Effix includes mods allowing the player to replace their standard human head with alien variants like the ancient Rakatan or dark Darth Malak. “The technical term [for these mods] is ‘disguise’ because that's the name of the [in-game] item property that lets you take on another appearance,” Effix said. “A lot of things from KOTOR [like disguises] were left in KOTOR2's files, even though they might not make an appearance in the game.”
The bulk of Effix’s work, he said, is done through Fred Tetra’s “KOTOR Tool,” a simple utility for editing modules, images, wire models, character appearances, dialogue, and items in the game. Focusing on these elements has helped Effix to retain his enthusiasm for modding the game, he said, as has concentrating on projects that are “fairly bite-sized” when compared to others. “I like doing retextures because I like giving something a new look, and for me it's pretty straightforward. I'm not that into more complex things like scripts, adding new areas, new 3D models and animations.”
“Making mods for a game that you really enjoy is great fun, so that's my motivation,” he added. “It's also satisfying to get positive feedback from people who use your mods and also are passionate about the same game. For me it's a fun and relaxing hobby. It's cool to create things and see your creation in a Star Wars game, and I get a lot of positive feedback from the community.”
Listing image by Effix
Since there's a lack of contextual adult reviews..
Knight of the Old Republic II, much like it's predecessor, doesn't fail to impress yet again. As usual commonsensemedia gave this game, like it's predecessor, a lowly 3 stars where it deserves well above 5, if it was possible. Unlike the first game, where I put kids the age of 8 and up could/should play, I believe this one should be bumped up to at least 10. This game is great at making you question your decisions, thanks to one of the main characters, Kreia. Regardless of whether or not you become 'good' or 'bad', she'll still have you question yourself, giving this game a much deeper meaning. For example, you can decide to help a beggar by giving them money in the game, however, Kreia shows you the consequences of that, which results in that beggar being attacked by another beggar due to him having undeserved money. If you choose not to help the beggar however, she scolds you for not considering the consequences to be had by not helping him. This game is easily one of the best well written and I would honestly favor this over the first game, especially given how complex it is. NOTE! If you do decide to get this game, get it for PC/MAC. When the game was under development, LucasArts rushed Obsidian (the company working on it) to push for a holiday release, when it needed at least a summer release. Despite that, they were forced to go through with the unplanned holiday release, resulting in an incomplete game. BUT! Obsidian was smart about this, and kept all the missing content included in the game files for fans to hopefully one day finish what they started.. and they did. So, if you do decide to purchase this game, make sure you by all means get the 'KotOR II Restoration Patch' as it adds a plethora of missing dialogue, events, items, and fixes over a thousand bugs. Though I didn't talk much about gameplay and such, trust me, it's great. I loved every minute of it.
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